Just stumbled upon this excellent talk on the future of Interaction Design within VR. Well worth a look.
A recently stumbled upon this most excellent overview of the evolution of VR by Bei Yang of Disney Imagineering.
This is a very well put together talk, with some real gems for takeaway on how VR technology needs to meet and adapt to the biological limitations of human beings and our perception systems.
I’ve been following the Oculus Story Studio
for a while now, and to say I’m curious would be a grand understatement. I think its smart for Oculus to be developing content for VR. In addition to setting the standard with hardware, we will also need a standard for content.
At long last I am happy to show some of the projects I’ve been heading up as Creative Director over at Britelite Immersive
First off, here is the Kinetic Theatre project that I pitched in on for Brocade Networks, installed at the newly opened 49ers Levi’s stadium:
Last year while traveling through Belgium to give a talk at WebDox, I had the pleasure of meeting fellow media pioneer Nonny De La Peña
, who is defining the field of immersive journalism as a PhD student at the IMAP program at USC.
She later invited me down to campus to try out her semi famous project Hunger in LA
, which has been shown at many venues around the world including Sundance Film Festival. I had tried things like the Oculus Rift before, but the difference with Hunger is that it was built within the MXR lab at USC (which coincidentally gave rise to the Oculus Rift) and the headset has a mast on it that can be tracked by cameras, allowing you to walk around a virtual space.
I love a good mashup of 8 bit sidescrolling culture with music videos.
I’ve been a pretty die hard fan of Naughty Dog since the Uncharted 1 days. Being a first party publisher for Sony, ND basically produces the exclusive content that would make you want / have to buy a Playstation, justifying the purchase. So naturally, you would expect that exclusive content to be the showpiece for what the playstation stands for as a hearth space storytelling machine.
I recently stumbled upon this great article on Gamasutra about narrative mechanics and games as interactive narrative experiences
The article did a great job outlining some of the most pertinent titles to check out, that are pushing this emerging genre forward (some of which I’ve already talked about on this blog). And through this list I discovered the gem that is Thirty Flights of Loving.
So by now, everyone should at least have heard of Microsofts new console due out this xMas, the Xbox One. Basically, multitasking comes to the hearth space, trying to integrate multi attention span not just on your main screen (like the workbench) but also across connected devices, like a tablet, using the smartglass application.
Just released, Skylanders meets Garys Mod… for Kids!
Looks promising I especially love the tweaked vinyl toy aesthetic to unify the different Disney properties. When I saw other games try to do this, like Smash Brothers, or Sony’s equivalent, the clashing art styles of the different IPs was jarring for me. Of course, Disney and Pixar have solved this problem with grace and style.
Very curious to see how this game evolves in the future, perhaps adapting to play across future platforms and interfaces.