So by now, everyone should at least have heard of Microsofts new console due out this xMas, the Xbox One.  Basically, multitasking comes to the hearth space, trying to integrate multi attention span not just on your main screen (like the workbench) but also across connected devices, like a tablet, using the smartglass application.
I for one, am very excited about the prospect that this new hardware brings to the living room for interactive big budget narrative.  The star of the show is the new kinect, which apparently can read the minds of 7 people at once.  So even if you are just sitting in the background watching someone making an adorable fool of themselves flailing about in front of the screen, the console still recognizes your face, and then tracks your emotional responses to the content you are watching. So, naturally, with all this horsepower, I am quite the curious on what the launch titles will look like, and more importantly, how they will play with all of this new input opportunity.  We are long overdue for a significant step away from the gamepad paradigm, which has remained essentially unchanged since its latest design that shipped with the PS1 in 1994: So what’s on the agenda?  Well, there’s this ridiculously high fidelity roman version of Call of Duty called Ryse.  It certainly looks impressive, with visuals that are starting to blend with pre rendered: What got me excited the most was how there was all this opportunity to weave the tablet into the Ryse living room experience.  So when I heard there was an interactive graphic novel to promote the game, I got all optimistic.  Upon closer look, its, well, extremely throwaway and disappointing.  Basically imagine a simple flash viewer with either full screen or panel by static panel, and occasionally you can click on an image to make a sound play.  If you click on special parts of the comic, you get gold for your gamertag acct in the game.  Yeah.  Thats pretty much it. ryse1 Definitely a lackluster approach to creating a meaningful relationship between reading nook and hearth, leaving plenty of opportunity to create a meaningful and deep narrative that plays out across multiple screens.